Saturday, August 25, 2018

OSR: GLOG Class: Tech

The Tech is a caster/skill character for my SF GLOG hack. It works using the spellcasting rules, with a heavy focus on utility rather than combat. Techs are all wired with a Remote Interface; a small computer connected to their brain, allowing them to... interface remotely.

Most of the Programs the Tech has reference Synthetic or Hybrid targets; Synthetics are robots, androids, whatever you want to call them, and Hybrids are augmented humans. Organics are... organic.
Image result for cyberpunk
Yeah, you definitely need that many eyes.
The Tech uses CD (Charge Dice) instead of MD, and Programs instead of spells. This means absolutely nothing, it just makes more sense.

Skill Rules
I'm using Lost Pages' 1d6 skill system, minus use magic items. The PC gains these skills with 2 Tech templates.


A: Remote Interface, +1 CD
B: Skills, +1 CD 
C: +1 CD
D: +1 CD 

Perk: Phone calls are directed into your Remote Interface.

Drawback: When hit with a crit, your Remote Interface is damaged. It automatically reboots itself in 1d6 turns; if you manually fix it, it takes 1d3.


Cantrip-type Programs
1. Turn an electronic device (lightbulb, computer, etc.) on or off.

2. Flash colors into a Synthetic or Hybrid character's face, giving them a -1 to hit on their next attack.

3. Change the image on a screen to anything you want. This does not take an action.


Program List

Terminal: Collect
R: 50' T: 1 computer D: 0
Tear through the defenses on a target terminal, extracting [dice] pieces of information (passwords, bits of map, etc.).


Camera: Loop
R: 50' T: [dice] cameras or other sensors D: [sum] rounds

Loops a camera for [sum] rounds. While the camera is looped, it displays whatever was in front of it when it was first looped.

Camera: Takeover
R: touch T: [dice] cameras or other sensors D: concentration
Your Remote Interface connects to cameras and sensors, allowing you to see through them until you break concentration.


Synthetic: Lockdown
R: 80' T: Synthetic creature D: [dice] rounds

Target a Synthetic opponent. They must save or be unable to move or act for [dice] rounds as their servomotors halt violently.

Synthetic: Hallucination
R: 80' T: [dice] Synthetic creatures D: [dice] turns

Target [dice] Synthetic or Hybrid creatures. They must save or begin hallucinating copies of you and the other PCs. Each turn, they get another save.

Device: Honeytrap
R: 80' T: Electronic device D: [dice]x10 minutes
The next person to use a Program on the target device suffers a Mishap, and you are given their location. If more than 3 dice are used, the effect never times out.


Door: Force Open
R: 50' T: one mechanical door D: 0
A targeted door is forced open.

Door: Lock
R: 50' T: one mechanical door D: 10 minutes
A door closes and locks itself, requiring a Str check equal to 10+[dice] to open. If someone is standing the door

Door: Electrify 
R: 50' T: one mechanical door D: [sum] minutes  
Reroute power into a target door; anyone touching it during the duration of the effect takes [sum]x2 damage. If [sum] is above 12, the door audibly crackles.

Release Capacitors
R: self T: self D: [dice]+1 rounds
During this program's duration, any dice you expend on other programs return to your pool on a 1-5, rather than 1-3. When this program's duration ends, you must Save or suffer a Mishap.

Emblem-type Programs

Logic Bomb
R: 100' T: [sum] electronic devices D: [dice] minutes
Take control of [sum] devices you can see. You don't have much time, but you've got a lot of power: doors, turrets, cameras, computer terminals, it's all yours.

Synthetic: Dominate
R: touch T: Synthetic creature D: concentration, must stay within 10' of the target

Physically wire yourself into a Synthetic creature. The target must Save or be completely controlled by the PC. The PC must end their turn within 10' of the target, or the connection is broken.

Mishaps
1. You accidentally ran into a countervirus. It's filling your vision with nonsense, giving you a -2 to hit and to Perception for the rest of the day.
2. Your Remote Interface sparks. Your program fails, and drains the rest of your CD.
3. You're hit with biofeedback, your Remote Interface electrocuting your brain. Take 2d6 damage.

Dooms
1. You trip an alarm. Someone's going to be coming, and they won't be happy.
2. Your Remote Interface fails. You'll need to pay quite a bit to fix it.
3. Biofeedback from your Remote Interface reaches a critical level. Your head explodes.

Your Doom can be avoided by stealing a military-grade Remote Interface from a government blacksite. Which sounds so safe, doesn't it?

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