Blog Index

Lanthanide Horizon

General

Food, Water, and Shelter

Six Vignettes

Warfare

The Gift Economy In Play 

Societies

Tied in the Strings of Dream (Sustainer Cells) & 1d20 Sustainer Cell Character Background Templates

Treasures and Sept-Vessels of the Navigatorsall my other notes about Navigators in a big pile

Location Gazetteers & Hexcrawls

Transit Tunnels Gazetteer 

Non-canonical

The setting had a round of posts in 2020, and a second (starting in 2023 and continuing past the time of writing) that fully remade it.

Play reports for ancient campaigns (C1R1, C1R2, C2R1)

The old system and a dungeon for it.

An overview of megastructural societies, as of 2019.

The Navigator Houses (entirely unrelated to the Navigators of 2024) and three separate attempts at their faith.

The less remarked upon societies of the Oasis Kingdoms, Walker-Tribes, Ghouls, Skinborne, and Sustainers.

The equipment carried by a megastructural explorer, and an overview of weapons.

His Seraphim, and some other mechanical monsters.

A pair of biomes, the Coolant Sea and the unreachable cylinders of the Empyrean.

The original introductory post.

Player character species, from back when it had those.

And the winner of "least canonical" post, as well as my first ever - a set of greebly little critters from back when this was a pulp sci-fi derelict spaceship dungeoncrawler.


Sbience Fiction

Music of the Spheres, a hard-ish SF setting for Mothership - currently comprised of Isotelus Complex, and a digression on Martian drone warfare.

Orbiters Local 519, a derelict spaceship dungeoncrawler that started as a few classes, then an ashcan before a zine release. Also there's a play report.

Canyon, a 200 word solo post-apoc game.

pair of character generators for Engine Heart, followed by an outline of an adventure, and then two posts on a new system for the same premise that I really need to run one of these days.

Artificial Sky, a cyberpunk GLOG with its classes reproduced here, except for the hacker who's here. And some vent obstacles.

PC races and mech-classes for Pendragon of Mars.

Cosmetic mods for cyberpunk games.

A SF setting questionnaire.

Sci-fi dungeon filler.

Ghost Ship to Planet Transylvania, a collaboration dungeon.

 

The Modern Day

LIBRA, my old psychics-versus-the-FBI kind of game, along with the original post on the setting, an earlier version of its psychics, a warlock of Perfect Law, a witch of the Gardens of Ynn, the Dabbler Cultist, and an adventure. Later I made psychics Again, which I guess are for LIBRA as much as they're for anything else, and a system for car chases that's only half a step away from just being Chutes and Ladders.

Three Oddities.

A/B/C, a Delta Green shotgun scenario.

Four adventures for Best Case Scenario - RED GRADIENT UNDERWORLD, SLOWLY SPINNING STATUES, MEASURE STRICT BEHEMOTH, and WAX ANGLE BEWARES.

Infra-Red, a Cold War alien invasion setting - premise, United States overview, mechanics, retcon timeline.

The Rail Screamer, a cryptid.

21st century curses.

Petty superheroes - 1d8 "heroes", the technocratic city I Re, and play reports for One Less Fool, Two More Fools, and Go Away.

 

Various Attempts at Fantasy  

See It Descend Into, an archaeological game - Translator class, later premise post.

The Damned Old House, an adventure for a duet exorcist game.

The Short-Lived Book (GLOG Spells) 

Encounter Tables for not-14th century not-Italy.

Depthcrawls.

A monster generator (list of Latin affixes fed into some HTML code).

Skeletons, and a strange slime-cube.

Concepts for 3 low-level boss monsters/hunters' quarry.

A tiny pocketmod-system.

The Barony of Gault, a hexcrawl.

The Cheese Foundry.

Some dragons for a (thankfully) instantly abandoned low fantasy setting. 

Posts for Atavia, my first setting: The Deia, a type of humanoid dungeon inhabitant, The Iyr, extradimensional intruders (and a second post on one of their siege monsters), the Desolation, a frozen desert of refractive light and giant bugs (and a second post on their necromantic Elves), Myconids, and Gateway, the last stop before the edge of the world. This actually got a remake, thinking about using it as the base for some good ol' sword and sorcery.

An overview, nation list, and equipment ideas for Wormgod's Harvest, a biomantic 1930s.

An unnamed setting fragment from GLOGtober 2020, plus the mystery cults of its Hive Cities.

Another setting fragment, the Isle That Was Barymeas.

Sewer Rats (premise, bestiary, progression, ItO houserules).

Hyperborea in Ashes, a city-setting overview.

A setting in ten monsters, then a setting in 5.

Delver's Digest, a Discord community zine that was hell to make.

Elves as naturally Chaotic. 

A non-D&D combat system.

Play reports for some of Locheil's campaigns - City of Doors, City of Cities, and Ashes to Ashes.


GLOG Classes I Can't Be Bothered To Sort

Hyper Light Drifter

Sacrae, Fencer, and Daemon Eater

The Very Heavy Cube, and the Very Heavy Cube a second time

Fighter

Mime-Thief

Hermit of the Blood-Knots

Geeleg (Thief)

Invoker

Very Little Mountain

False Elf

Flip Template Adept

Revenant 

Attainder

Duelist subclasses 

Sharpshooter

 

Reviews, Interviews, and other Views

Diminishing Returns.

Star Dogs and its Referee's Handbook.

GLOG hack overviews, a second time and a third time and a fourth time. Looking at the TeleGLOGela fits as well, I suppose.

Phasic and Broken System.

A bunch of times I "interviewed" people for some reason (one, two, three, four, five, six, seven)

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