Best Case Scenario is a combination RPG and skirmish wargame by Deus ex Parabola. It has a vaguely SCP/Delta Green/etc inspired setting, and a set of combat rules that I find quite interesting.
One of my favorite parts is how each player plays as a team of 5 agents, similar to a funnel in DCC or similar games. This makes duet games, with 1 player and 1 GM, completely possible. In fact, both of the missions here: RED GRADIENT UNDERWORLD and SLOWLY SPINNING STATUES, are meant for a single player (though enemy counts and other statistics can be increased for more players).
Both adventures are just written in Google Docs and formatted with a little bit of bolding here and there, because why use effort when you can... not... do that? Additionally, RED GRADIENT UNDERWORLD has been playtested, and worked quite well.
In RED GRADIENT UNDERWORLD (CLOSED-EYE), the PCs are sent to sell a Liver to a group of Fleshgod Inheritors - a cult/gang who hope to eat all the pieces of their god Stel Alune, and mutate when these pieces are consumed. After making the sale, their mission is to trail the Inheritors back to their safehouse without being noticed, and then clear it, capturing or killing the Inheritors.
In SLOWLY SPINNING STATUES (OPEN-EYE), a team of bank robbers seem to possess an anomalous artifact, though they don't know how to use it (in Agency parlance, these sorts of people are known as "buttonmashers"). The local police have already arrived, and the PCs have been given cover as FBI agents. Legitimate FBI agents are on their way - don't let them take over the operation or see anything they shouldn't, then defuse the situation before the buttonmashers get themselves, or their hostages, killed.
|By Scorpion141, on the SCP wiki|
The lore of Best Case Scenario is being put together on the GLOG server piece by piece, in the anti-canon way best fitting an SCP-influenced game. Both scenarios above expect some knowledge of the setting, so here's some needed context pulled from the Discord:
The Agency/Organization is the group you work for, hoping to suppress and contain the supernatural, as well as knowledge of the supernatural. PCs are agents of the Organization - sometimes responding to an unnatural disaster,
Depending on who's talking, the Organization may be connected to the U.S. government, a branch of the United Nations, or an independent private agency. Similarly, their scale and reach wanders up and down between versions.
In my scenarios, the Agency is part of American intelligence, but buried. Their funding and tools come almost entirely by hidden means - a CIA accountant puts in an order for 35 rifles instead of the 30 they need, an NSA technician just happens to nudge a satellite on a route where it passes over an operation, et cetera.
They maintain three containment facilities - a Low Security Warehouse in New York (for objects that do not require constant supervision), the High Security Center buried under a Superfund site in Idaho, and the Village in Oklahoma (for people adjacent to anomalies, and Strangers - anomalous humanoids able to communicate and cooperate).
CLOSED-EYE, OPEN-EYE, and THIRD-EYE are designations for the publicity of a mission. Generally, CLOSED-EYE missions are meant to be completed without bystanders recognizing the Agents are anything out of the ordinary. Agents are usually provided with plain clothes and concealed weapons, but CLOSED-EYE operations in remote areas could allow more equipment.
OPEN-EYE allows Agents to publicly act - in these scenarios, they are generally provided false documentation as FBI agents, SWAT teams, or other government actors. As well as more obvious equipment (explosives, armored vehicles, etc.), OPEN-EYE permits more interaction with the public - interrogating witnesses, procuring assistance from local police, etc.
THIRD-EYE operations are rare, only undertaken when the threat of the anomaly is more dangerous to the Organization than the publicity gained could be. Equipment accepted during THIRD-EYE operations goes up to, and including, small-scale nuclear weapons. The Organization may directly broadcast evacuation instructions and similar things to civilians in the area.
Importantly, these designations are unrelated to the danger of a mission. Confronting an identical Star-Cult compound could be CLOSED-EYE if it was in the middle of a city with an uncooperative police force, or THIRD-EYE if it was deep in the Arizona desert.
Bits of slang have also sprouted up in discussions of Best Case Scenario - here's a list, curated and defined by deus ex parabola, and included here because Discord conversations about the game use a worryingly wide array of them, and I expect future modules will do the same.
bogey - a human combatant
spookum - a non-human combatant
boojum - a spookum that is much more dangerous than we hoped
spook hive - many spookums in one place
Charlie-Foxtrot - a fireteam op. in normal military slang this is a mission that's gone to shit: any mission a fireteam is involved in is already a clusterfuck
Delta-Mike - the voice on the other end of the phone, your trusted friend who tells you where to go and who to shoot
trashbaggers - non-combat teams responsible for cleanup of mission sites and lying to the police and media
friendly - an ally
zendik - a traitor