Friday, July 3, 2026

Clockwork Neuroblock

Back in 2022, the wonderful Phlox opened up a multi-GM shared-PCs dungeoncrawling game. My dungeon in that set was the Clockwork Neuroblock, a machine intended to create the perfect form of life. Mindless optimization brought them to the "proteans", indestructible and immortal balls of algae(?), which promptly washed down the river and became everyone else's problem.

The first 3 floors (57 rooms) of the Neuroblock were finished and the first two (I... think?) were run before the end of the game. I've had the handmade maps laying around ever since and always meant to replace them with digital ones. 

Other than the maps, this is unedited GM notes - you can read the dungeon here.

Looking back at it I think there're some neat bits:

  • Proteans are, to be fair, just skeleton jellies, but I like my cute little Valonia ventricosa lookin' guys.
  • The first floor being split in half by the river is neat - with a bigger single floor I could've done some more with that (like Wizzargh's Chasm Vaults). 
    • On the other hand, the map seems overly circular? All three floors are just big loops, with 2 and 3 adding a central round room. There's not a lot of variety. 
    • And, inversely, vertically the dungeon's real linear - one way from 1 -> 2 and 2 -> 3, with an extra Surface -> 3 route to unlock. To be fair, it is only 60 rooms or so. 
  • The Forsaken being a faction players have to release into the dungeon is a good bit... though it's also not what's happening, they're already all over the place. Still, it's something to remember for later.
  • I have been putting NOT TODAY TOMORROW in things for years and it's never actually seen play (back when I ran Neuroblock the PCs picked it up but never identified or used it) - it's varied between "damage to people you know" and "damage at line of sight" with no rhyme or reason.
  • The fourth floor was, from what I remember, a key hunt - two wings that had to be cleared in order to reach the Neuroblock itself and climb inside. This was meant to be pretty short (for a dungeon the campaign is in, at least) - I expected the open table to go on for a while and thought it'd be neat to make a dungeon that could be swept through to prepare characters for the ominous floating pillars and so forth the other GMs were planning.  

Overall... dang, I should really make a dungeon. Not My Destination was supposed to be my next shot at a big ol' campaign tentpole, but around the time I finished the overland map I evaporated into a fine mist.

Sunless Horizon Beta 2.3 Release

Commissioned from Scrap Princess excited screeching I've been posting about  Sunless Horizon  for about a year, and after finally gettin...