Monday, January 5, 2026

Machine Space Exploration - Navigator Domain Procedures Part 2

Part 2 of my four part series on fixing mistakes in my spaceship-hunter-gatherer domain game. See part 1 (on economy and domain actions), and later part 3 (troupe play and character advancement) and 4 (new players' document).

The megastructure is crossed by Machine Space - thousands or millions of miles of airless tunnels that twist around the structure's hexcrawl regions. Navigator sept-vessels travel through this place - a great black sea for the Volume's sailors.

spaces between spaces
Machine Space is handled in the same way as Phlox's wonderful Acmori - known routes through its halls, recorded in songlines, are handed out as a type of loot. These routes have a couple static pre-rolled encounters (it is known, of course, that this route is haunted with constant sensor sweeps), a couple descriptive landmarks (the geyser, where the broken air pipe sprays condensation into the vacuum), and a couple spaces for newly-rolled random encounters (on a list that I do not, uh, have yet). 

Many of these routes lead to the "islands" of Machine Space - humming devices, precarious factories, and other adventure sites. Septs can reach one of these islands, explore it, and move on in the course of a season. While exploring an island, characters can still communicate with their sept-vessel using light-semaphore (so you can do Fun Problem Solving with your giant tow cables and big saw and so on). 

Some routes lead, instead, to hexcrawl regions - the beautiful Spire, the distant Vault, the Hanging Gardens, et cetera. Exploring these regions takes two seasons - the first spent reaching the site and breaking it open, and the second exploring the hexcrawl. 

If you are inside one of these regions during a change of season, you are given the option to flee immediately into Machine Space. If you do not, gain 1 Glory as the structure notices the damage done to its region and sends its Dreadnought for repair and sterilization. 

Island Prompter

The island itself is a hexflower or a tiny pointcrawl or something. Because I'm already in the hex-keying mines for this project, the button below provides concepts for islands of Machine Space. Thanks to Slight Adjustments for their list-to-HTML-generator tool. 



2 comments:

  1. I love it; reminds me of "flux space" as a design concept. If you haven't read the articles on that, you should look them up.

    ReplyDelete

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