Showing posts with label Wormgod's Harvest. Show all posts
Showing posts with label Wormgod's Harvest. Show all posts

Tuesday, April 16, 2019

Wormgod's Harvest Part 3: Weapons & Equipment

Wormgod's Harvest is a biotech fantasy setting where the Wormgod consumed the world.

Bladebugs

Bladebugs are throwing weapons that fly nimbly towards targets before slicing through them with their sharp exoskeletons. They barely do any damage because of their small size, but they never miss, and can be thrown in groups of 3 at once.

Militaries grow special breeds of Bladebugs that release acid or explode on impact. For fire support, they carry large hives filled with hundreds of Bladebugs that are released dozens at a time.

Smokers 

Smokers are a variety of flying squid bred and Shaped for lessened flight ability and larger ink sacs. When hit hard, they panic, filling the air with ink. Small Smokers are thrown to create smokescreens in ground conflict, and larger ones are launched from bioships to blind opposing vessels. 
 

Knifelizard

Knifelizards are small reptiles with bladed tails: when pressure is applied to their sides, they straighten out and stiffen.

Ansibles

Ansibles are frog-like emergency comm systems usually attached to bioships: when fed a colored pellet, they send an ultrasonic message based on the pellet given. While the Ansibles are the fastest way to communicate over long distances, they can only send a few types of messages.

Messenger Bird

Messenger Birds are an alternative to Ansibles: while they are slower, they can send more complex message. They memorize things they hear and repeat them to the target of their message.

Thursday, March 28, 2019

Wormgod's Harvest, Part 2: Society

hey none of this makes sense without reading the first one so you should do that ok thanks 

Bös

The capital of Bös is set on the largest island orbiting the Wormgod; this large, single landmass also has the largest mineral deposits, giving Bös the largest military presence, as the metals can be used to support advanced Shapings.

The large military of Bös belies its peaceful nature; Bös hasn't been involved in a conflict since the Collapse of the Spire, about 40 years ago.

The state religion of Bös sees the Wormgod as the harbinger of a new reality: it will kill everything, and through that death we will ascend to heaven. The lower-class people of Bös disagree, saying the government holds this stance to wipe away the ethical questions of their autocracy.

Alexandra Semushina

Graam

During the Collapse of the Spire, Graam was attacked with Shaped bioweapons by De Bahn. Since then, it has continued to be under martial law in an attempt to stop the spread of the plague.

In the decade after the Collapse of the Spire, many people left Graam: now the core of their territory is patrolled by Shaped monsters, both to keep people out and in.

The edges of Graam escaped the majority of the bombardment, and continue to act under the orders of their old government, sent through biotechnological radios.

Before the Collapse of the Spire, Graam was the most advanced of the nations: if someone could reach the poisoned core, they could return rich beyond measure.

Alexandra Semushina

De Bahn

De Bahn has been in decline since the Collapse of the Spire, with the treaties following it crushing De Bahn's industrial capacity and military strength. Like in Bös, religion in De Bahn states that the Wormgod will kill everything. However, according to De Bahn, this will not bring them to a new world: they will only die.

De Bahn's High King is searching for the pieces of the Spire in order to reassemble it. If he succeeds, it would lead to another war.

Alexandra Semushina

The Core

The Core is the area closest to the Wormgod, where none of the nation-states have control. Thanks to their proximity to the Wormgod, the people of the Core are able to export its scales to the three nation-states, where they are used in military Shapings.

Despite the lucrativeness of the Core, the lack of arable land and the difficulty of acquiring the scales persuades the nation-states to stay away from the region, and let the Core's people take on the risk of scale-mining.

Wormgod's Harvest Part 1

"And the worm consumed the world, and shed the Light by which we live."  

So, a quick sort of overview of Wormgod's Harvest, another setting because I don't have the attention span to finish anything. The Wormgod shattered the world in the Age Before, and is sleeping in the dead core. The mites from its skin fill the air, turning it faintly yellow. They're afraid of living things, but eat dead things.

Magic

Shaping (a type of constructive biomancy) is a large part of Wormgod's Harvest, along with Miteworking, the other magic system. Houses are usually either grown with Shaping or built out of stone, and travel between the sky islands (yes I'm using that trope) requires Shaped creatures.

Miteworking is the equivalent to religious magic: by praying against the Wormgod, you can intimidate the Mites into doing things for you. Unlike Shaping, Miteworking doesn't require long, drawn-out rituals, but the Mites don't stay afraid of you for very long.

Related image 
This is heavily inspired by Scrap Princess's Another Gristly Campaign Skeleton.

Sunless Horizon Beta 2.3 Release

Commissioned from Scrap Princess excited screeching I've been posting about  Sunless Horizon  for about a year, and after finally gettin...