Monday, October 29, 2018

Infra-Red: Memories of the Past

The Wound opened in late 1952, in a rural portion of Brazil. after nearly decade of unproven stories of strange, crystalline creatures wandering through Brazilian towns, the Brazilian government announced an incredible discovery: a gap in reality, named The Wound, that the creatures had been coming out of.

Image courtesy of Scrap Princess, who is better than me in every way.
In the space of a month, war broke out in Brazil as the United States invaded, planning to take control of The Wound. As the war continued, sanctions mounted against the U.S., with much of Europe cutting trade off completely.

After the Brazilian takeover ended, the American government built Facility 1: a titanic complex of reinforced concrete atop The Wound. 

The creatures emerging from The Wound - known as Infrals - were captured and John F. Kennedy created the ICRA (Infral Containment and Research Agency) and Project Highrise to find a way to use Infrals as weapons and stop opposing nations from acquiring them.

Friday, October 12, 2018

The City of Gateway, Part 1

Gateway is part of Age of the Ecclesiarchy, an abandoned setting where the ur-god, Ilephoth, looms above the world, wearing the sun as a crown. The world is (mostly) ruled by the Ecclesiarchy: worshippers of Ilephoth, Archon Above Heaven, He Who Struck Down the Hateful Moon.


The city of Gateway is placed just on the edge of the Desolation, where the Ecclesiarchy's territory ends. Gateway is so far from the capital that the Divine Legion can't reach it without months of marching, meaning it's left almost entirely alone (as well as being almost the only place you'll see an elf).

Major Figures of Gateway

The most important person in Gateway depends on who you ask. If you ask a loyal Ecclesiarchist, they'll say Governor Tiberius, a weak-willed pitiful man terrified that Gateway is slipping out of his control.

If you ask anyone else, they'll probably say Sashiseth Iazelmei, one of the 4 prospective leaders of the Hand of Acor, a criminal organization/rebellion/cult. The last leader, Solana Aelrue, died in the Rain of Embers, where the Divine Legion burned down half the city in a demonstration of force. If anything, the Rain of Embers made the problem worse: the death of Solana lead the rest of the Hand to collapse into infighting as Solana's officers made a grab for power after her death.

As unstable as it is, the
Hand of Acor is the government in Gateway, as far as the people are concerned: the Watch spends most of its time being manipulated by Commander Acosta as she tries to climb the ranks of the Ecclesiarchy, leaving Sashiseth's private security the job of keeping the town from sliding the rest of the way into anarchy.


The other three prospects for leader are less well-respected. One, an illiterate ogre Solana kept as an enforcer, took the name Tagnor Bonecrusher after being told people would find it intimidating. (Most people just laugh.) Elissa Grove, one of the Hand's spies, wants to be leader, but she knows her followers couldn't win in a straight fight against Sashiseth or Tagnor's.


Imbril Arasys is the last candidate, and one of the few magic-users in the Ecclesiarchy to have escaped conscription into the Divine Legion. In Solana's time, he trained her wizards for use in the Hand. Since the Rain of Embers, he's dug a 5-story basement into an abandoned home, where it is said he works with the Lich Queen Amara Naumys to overthrow the Ecclesiarchy: a cause he wants to turn the Hand to.

Saturday, October 6, 2018

Hack & Slash (No, Not the Blog)

If you're here because of the link on the cover, welcome! Hack & Slash is far from the pinnacle of RPGs (trust me), but you can add to it easily: if you want a new mechanic (a chance to miss attacks, overland travel, or rules for ranged weapons, perhaps?), new weapons, new monsters, and especially new adventures, MAKE THEM. If you want to tear the entire thing apart and write your own, do that!

But one thing: if you do add something to the game, tell me about it! Send new rules, enemies, and whatever else you come up with to archonscourtgames@gmail.com

For everybody else:

Hack & Slash is incredibly simple: it's a classless 2d6 system without AC or experience, and a basically handwaved equipment system, intended to bring RPGs to more people as simply as possible. The entire game is 6 pages long (7 if you include the cover.)

Isn't it adorable?

I plan to expand on the system with Total Hack & Slash as well as Between the Stars, a sci-fi version, both in a very short format.

You can get the pdf for Hack & Slash here.

Sunless Horizon Beta 2.3 Release

Commissioned from Scrap Princess excited screeching I've been posting about  Sunless Horizon  for about a year, and after finally gettin...