Where//Who//Why
In the open plains where yellow-bladed grass feeds off actinic blue light, and in the vast cistern-cenotes, and under rains of killing-sigils, the machinery of the world bends men to its will. Firstborn hosts in VR headsets, bearing magnetic halberds and crackling railguns, march from their growth vats directly onto the points of Oasis swords.
Of course, none of these are monolithic - the painted men who die on the blades of augment-knights are only one faction, some Navigator sept-vessels have elected refugees from the Oases as their advising Select, and far from the warfront Oasis cities find other matters to focus on. Even the Firstborn, despite the voice in their head, are not all sent to war. Some live not in fortresses, but in gardens.
How//When
Standing armies are almost unheard of in the structure. Among Sustainers, Gardeners, or Walkers, you may find the rare wandering hero or mercenary band, but a vast majority of soldiers are temporary levies. You pick up a spear for a season or two to drive off a hideous machine or skirmish with your neighbor, then return for the work of planting and harvest.
Navigators have a stable base of violent manpower in the form of the koryos - adolescents unprepared for the responsibility of full adult sept membership, and expected to hunt for glory like wolves. Great campaigns attract koryos in vast warbands, but even in times of nominal peace they burn and loot.
All four of these have a tendency for low-intensity "endemic warfare" - ritual escalation, duels between chosen champions, raids and reprisals, and more capture than death.
Aristocrats of the Oases may keep single-digit numbers of armigers in their patronage chains, who trade military service for gifts (including the gift of arms). These aristocrats duel among themselves, raising token forces of conscripts (those who are expected to provide military service only when necessary, and perform some more worthwhile task during peace) to supplement their striding paladins. In true war (and the Oases pursue true war - they respond to a raid not with a raid, but with a massacre, which confuses the hell out of just about everyone else) they form retinues of retinues, city leaders calling on their client-aristocrats who call on their clients, who call on their clients, all the way down.
The Firstborn follow none of these rules. Their Hosts are meticulously organized, logistically perfect, and permanently assembled. It is this, more than their equipment, that leads them to victory.
Fantastic as always-- everything you've written about Lanthanide Horizon is just *steeped* in the exact flavour of sci-fi horror I love. Have the old Navigator vampire-barons been replaced by the new sept-vessel raider family Navigators?
ReplyDeleteIn terms of their position in the world, the old vampire-baron Navigators were replaced with the *Firstborn* as an advanced invading society and a threat to the hegemonic stability of the Oases. The sept-vessel raider Navigators are a renaming of the old Skinborne, because I moved them inside of the structure (instead of poking around on the Skin of its hull) and thought the name didn't really make much sense, then (lmao).
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