Monday, May 1, 2023

Musing on the Wreck (GLOG Class: Attainder)

This is a draft trade from Locheil, itself set in deus ex parabola's Unfinished World. As such, its format, layout, and general Vibe is deeply influenced by them both.

The Attainder is a practitioner of Destruction - inheritor of a shrouded history of witch-work, a forgotten, unloved Art passed down in the lands of Man by isolated monasteries run by the foolish and the bitter. Up North, in the lands of the wise, noble Monkeys, it’s said that this work takes on a brighter tone - but here, further from the sun, all is rot.

Perks: You get Advantage on saves against poisons - you’re more hostile than they could ever be.

Drawback: People who see you doing Destruction things will probably shit themselves and cry. You smell like embalming fluid or oxtongue mushrooms. 

Skills: 1. Anatomy 2. Poisons 3. Chemistry 

Starting Equipment: Heavy Robe, Jeweler’s Loupe, light scalpel, 2 Pieces of Attainder’s Kit

A - Avizandum, +1MD

B - Deodand, +1MD

C - Res Ipsa Loquitur, +1MD 

D - Repugnancy, Mala Fide, +1MD

You know one Technique, determined by rolling 1d8. Others may be found in foul scrolls of strange witchery, or learned from other Attainders. 

An Attainder in a delightful hat, by Locheil


Avizandum

Your eyes are trained, looking beyond what is to the forms that must be - the true core of the objects around you. These cores have the four following Properties, which are easily visible to you:

  • Purpose - what is the object meant to do? An axe cleaves, a shovel digs.
  • Material - what is the object made of, truly? Not necessarily the majority composition, but the most fundamental composition - an axe may have more handle than head, but to the eyes of the Attainder it is made of steel.
  • Scale - how large is the object, roughly? 
  • Blessedness - is the object worked by magic? Accursed? 

 Living creatures have a Scale and a Purpose, but instead of a Material they have an Element (one of “Hot Metal”, “Ice”, “Lightning”, “Rot”, and “Force”) and instead of blessedness you can view their karmic burden


Deodand

The unguarded touch of your hands rots and rusts - through an inch of wood or half an inch of stone or nonmagical metal per minute. It does not affect living animals, but you can’t make it stop. Silk and lead are immune to this; the former for its purity, the latter for its baseness.

Res Ipsa Loquitur

The true cores move, and you know why - when you use Avizandum to focus on an object and learn its Properties, you can ask it questions about them - when was the last time you performed your Purpose, sword? Who made you this way, magic ring?

Repugnancy

Notoriety follows you! Level 1 apprentice Attainder, and 4-in-6 chance of people going AAAAAAAAAAA in fear when you announce your name. 

Mala Fide

Your spells and abilities can now target yourself - change your Purpose, your Scale, hide away your burdens in others. There is no law where you step.


Techniques:

Consumption

R: Stomach. T: Anything you can swallow. D: Instant.

You can eat (and safely digest) one remotely organic item of up to [dice] slots’ size. This counts as [sum] days’ worth rations. This obliterates whatever you consume, in totality. 

Tenancy 

R: Touch. T: A wall, ceiling or floor. D: [sum] hours.  

Physically meld yourself with a sturdy physical surface, leaving behind nothing but a stain. While Tenant, you are inaccessible, invulnerable, blind and deaf. 

You can choose to end the Technique at any point during the duration, at which point, you slither out from where you went in. If the surface is anything less durable than adamant, you damage and disfigure it as you leave. 

Acquisition 

R: Touch. T: A person. D: [sum] hours. 

You may graft up to [dice] loose organic body parts (i.e., arms, legs, ears) to a target, and have them function for the duration. Unwilling targets may save. Afterwards, the target takes [lowest] non-lethal damage for each grafted part, as they rot into muck. 

Cessavit

R: Touch T: An object taking up [dice] or less slots. D: [sum] hours.

You obliterate the target object, extracting one of its properties. You may then impart this extracted property to something you touch within the next minute. The change lasts [sum] hours.

When cast with 4 dice, you may instead transform the extracted property into a small, gallstone-like chunk, which allows you to indefinitely store properties for use with this Technique.  

Joinder

R:[dice]*5 feet. T: Up to [dice]+1 animals. D:[sum] hours. 

You combine the target animals into a monstrous Chimaera.

The Chimaera gains an extra [dice]HD for the duration, and will follow the spirit of your orders, albeit perhaps with some extra collateral damage and clumsiness. When the duration ends, the Chimaera will die, and collapse, immediately decaying into a toxic fungal bloom. 

Suo Motu

R: Touch T: [dice] consenting individuals and [dice] objects D:[dice]*10 minutes

The target individuals become erased, their properties placed into the target objects for the duration, allowing them to move and otherwise manipulate the object until they pop out of it. Fit your allies into a rock and throw them through a window, turn them into curtains so they can spy on people, hide backup in a pocket.

Tithe

R: Touch T: Something living. D: [sum] minutes. 

You can steal a total of [sum] points worth of stats from the target. Unwilling creatures may save. This deals [dice] damage to the target, and bolsters your capabilities for the duration. 

Lacuna 

R: 60 feet T: A location D: Instant

Destroy, in a sense, the distance between you and your target location to arrive there instantaneously. The target location must be reachable by both sight and air in a straight line from you - you could blink through a net, but not a pane of glass.

Grievous Bodily Harm 

R: Touch. T: Anything. D: Instant.

The Art of Destruction can do so much more than its namesake. On the other hand, it’s not an unearned moniker. 

A target you touch with your left hand suffers [sum + dice] damage - living things may save for half. The target’s surface takes on the texture of anything it’s touching, and if this kills a living creature, they immediately collapse into a bloom of fungi. 

Excambion

R: 60 feet. T: Any two objects. D: [sum] minutes. 

You may select up to [dice] properties, and swap them between the objects targeted - give a house the Purpose of a sword to turn it into a death trap, and the sword into a birdhouse.

Chance Medley 

R: 15 feet. T: a 10’ radius circle D: [sum] minutes

One of the feared Signature Techniques of the Attainders. 

Spreading outwards from you, the borders between things begin to break down, transforming into inchoate slime, a matrix of colors and angles. Anything nonhuman touched by the Medley dissolves into more of it. Living humans can walk on the Medley without issue, though their equipment will dissolve. It’s like walking on a water balloon full of Legos. 

The Medley expands at a rate of one foot every minute until its duration runs out, or until you shut it down intentionally. If you roll a Mishap while using this Technique, you cannot turn it off until it reaches its end, and if you roll a Doom while using this Technique, you instantly dissolve into Medley instead of your target location.

Ultimus Haeres 

R: 60 feet. T: Yourself and a creature of [dice] or less HD. D: n/a

One of the feared Signature Techniques of the Attainders. 

If your target fails a save, you both die. [sum] minutes later, you arise as a new creature with as many total HD as the both of you had, a mixture of your physical features, and a combination of your personalities and memories - these skewed in favour of the Attainder. 

If your halves were fighting when the Technique was used, you may suffer a serious existential crisis in your first hours of new life. 

A Man owns many pairs of shoes over his life. From this, we conclude that Man is immortal.


Mishaps of the Attainder:

  1. For the next [sum] days, you loudly vomit spores whenever you roll a 6 on an MD.
  2. You take 1d6 damage and go blind for [sum] minutes.
  3. Your feet sink a foot into whatever you’re standing on, and your body takes on [dice] properties of whatever you just destroyed. This lasts for [sum] rounds.
  4. You destroy your outer layer with the nearby air, and catch fire.  
  5. You did something wrong. A choking cloud of greyish dust explodes out from you. Everyone nearby saves versus disease. 
  6. The Technique doubles in strength, but you lose the use of [dice] eyes, limbs, ears or organs, your choice, for [sum] days. 

Dooms of the Attainder: 

  1. Patches of your skin, especially on your throat and stomach, blotch, split, and turn foul. The pain is constant, but manageable. 
  2. Your sclerae fill with blood, your gums pull back from your teeth, your hands blacken, and your fingernails fall out. Thick fingers of fungal matter grow from your skin, unless you scrape yourself regularly. The agony is quite severe, and quite unceasing.
  3. You die, and rot. Mercifully, the pain subsides. Your body no longer heals naturally, and must be repaired with needle and thread. You no longer need to sleep. If you are caught by the Sun, your body will dissolve, and the character will no longer be playable.


Attainder’s Kit: 

  1. Vial of Cheap Poison - causes vomiting and on a failed CON save the loss of 1d4 points of Max HP for a number of days equal to the number of lost HP
  2. 5 Embalmed Rats 
  3. Kukri, Wickedly Curved - a light weapon with exploding damage dice, though it’s mostly used to cut plants
  4. Cursed Ring - every night, when you sleep, the finger this ring is worn on rolls off to cause mischief 
  5. Sneezing Powder - 3 doses
  6. Vodka - 3 doses
  7. Book on Arelian Interparty Politics OR Pulp Adventure Story, your choice. 
  8. Jar of potted meat in butter
  9. Perfume (plum-scented), six doses
  10. Broad rainproof hat, absolutely awful pastel fish patterns
  11. Trained falcon and glove
  12. Lead lockbox, no key and impervious to Deodand. Probably filled with dust and pennies, but at least you can hit people with it.
  13. Cane sword, Medium, pommel decorated with a round grinning face
  14. Silk glove, singular
  15. Backgammon set - the board is broken in half, but you can’t bear to part with it
  16. Sledgehammer, 3 slots - technically a Massive weapon, but good luck hitting anyone with it unless they’re unconscious or something
  17. Needle and thread
  18. Bottle of Dr. McIntyre’s Wholesome Patent Medicine - mostly laudanum and whatever weeds were growing at the back of the factory this week. 3 doses. 
  19. Lantern of blue glass, that burns a cold white. 
  20. A Curio! 

  1. A tattered boot - when turned upside-down, pours out somewhat slimy, probably nonpotable water. Contains, somehow, ten gallons of water and refills every day.  
  2. Miniscule dried mushroom, a lurid red. Anyone who eats the mushroom explodes ten days later - dead, no save. Unfortunately, crushing the mushroom or introducing it to water also causes it to explode, so you might have a hard time hiding it in the Governor’s soup.
  3. Platinum-iridium rod, exactly one meter long. Exactly one meter - before it ended up in your hands, it was in an Imperial weights and measures office.
  4. Piece of paper recording the recipe for Red Powder - a black powder equivalent that burns silently, smokelessly, and with a bright red flash. Gives a -2 to gun damage, but more than makes up for it.
  5. A Manufactory’s… something - a clockwork contraption that takes coal in one end and drops foil throwing stars (1 damage, throw 30 feet) out the other. A dial could be set to increasingly large weapons, but it’s jammed
  6. Vial of sand from the furthest reaches of the North - when broken, the sand follows one spoken instruction to the best of its ability, and then collapses. If you collect the sand in another vial, you can use it again - so be careful around wind.


1 comment:

  1. This is so complete and coherent, it's impossible to tell where your writing melds with Loch's or deus's. Deodand. Tenancy. "A water balloon full of Legos..." Brilliant.

    ReplyDelete

Sunless Horizon Beta 2.3 Release

Commissioned from Scrap Princess excited screeching I've been posting about  Sunless Horizon  for about a year, and after finally gettin...