Sunday, October 10, 2021

A Catalog of Parts for Tiny Robots

My unnamed GLOG/Engine Heart/PBTA hack thing is one of my favorite current projects, but without a list of Parts, it's mostly unplayable.

So here's a list of Parts, to make it less unplayable. 

These Parts come in three categories: Arms, which you use to pick things up, move them around, and otherwise do arm things, Legs, which you use to move (though they aren't always legs, per se), and Tools. Each robot can have one set of Arms, one set of Legs, and two Tools.

As a little review of the system: there are five stats, Strength (STR), Speed (SPD), Dexterity (DEX), Comprehension (COM), and Mirroring (MIR). Each has an amount of dice, from 2 to 4, which are treated like GLOG magic dice - invest as many as you want in a roll, they're lost if they roll more than 3, and on doubles or triples Bad Things happen.

Of course, these 3 sets of 6 parts certainly aren't the limit of the system - I'm planning to make more, and anyone else interested in the game can too (and probably should, if they actually plan to run it).

lifter arms + caster wheels

Arms

1. Lifter Arms (arms)

a pair of massive pistons connect to a narrow platform in front of you, just barely able to reach above your head

Invest [strength], and lift the platform up to your head-height with up to [sum]*100 pounds on board. 

2. Extender Arms (arms)

a small claw on a telescopic pole

The arm can extend up to ten feet. Invest [strength], and you can lift up to [sum] pounds, minus one for every foot you've extended the arm.

3. Tendril Arms (arms)

thin, many-fingered claws on flexible tendrils let you reach through tiny spaces and even around corners

Invest [dexterity]: you can reach [dice] feet around corners and through any space wider than a finger, lifting [dice] pounds.

4. Humanoid Arms (arms)

five-fingered hands with thumbs and elbows are perfect for using human tools: anything from keyboards to steering wheels

When you try to use a human tool, invest [comprehension] and check the [sum]:

10+: you operate the device perfectly, doing exactly what you want

7-9: you certainly did something, even if it wasn't quite what you were trying to do

6-: you have no idea what this is, or how to use it. You do nothing.

5. Magnet Arms (arms)

a large electromagnet lets you push and pull heavy metal objects, even from far away

Invest [strength], and push or pull a metal object weighing [sum]*100 pounds from [dice]*20 feet away.

6. Cargo Hook (arms)

a winch and strong cable connected to a large metal hook. however, you need someone else's help to connected it to things

Invest [strength], and drag [dice] tons across flat ground, as long as someone's hooked you to it.

extender arms
Legs

1. Sprinter Wheels (legs)

lightweight magnesium wheels allow you to rush along flat surfaces, but smooth tires cripple your handling

When you need to move fast, invest [speed] and check the [sum]:

10+: you hit highway speeds immediately, in a straight line

7-9: you begin to accelerate, and will reach top speed next turn

6-: the tires spin and screech, unable to grip the ground

Strength (STR), Speed (SPD), Dexterity (DEX), Comprehension (COM), and Mirroring (MIR).

2. Heavy Treads (legs)

metal plates on a rubber track make it easy for you to crawl over difficult terrain unharmed

When you need to cross tough terrain, invest [speed] and check the [sum]:

10+: you cross over mud, rubble, plants, and other obstacles as long as they're less than a foot high.

7-9: slowly, you can drag yourself past obstacles as long as they're less than a foot high. If you're chasing, or being chased, you're just too slow.

6-: you slip or sink, becoming trapped in the terrain.

3. Humanoid Legs (legs)

strong springs and powerful joints let you jump and make your way over stairs

When you need to jump, invest [speed] and check the [sum]:

10+: With a short running start, you fling yourself through the air, landing perfectly.

7-9: You jump, but not quite far enough. If you're jumping up to a ledge or over a gap, you can grab the edge if you have hands that can.

6-: Oops. You hop, but miss the landing and fall.

4. Hover Fan (legs)

a spinning blade lets you hover over any obstacle, but it has a harsh weight limit

You always over about a foot off the ground. When you need to increase the fan's power, invest [speed]: you can ascend another [sum] inches, or carry [sum] pounds for [dice] minutes.

5. Rocket Pack (legs)

twin solid fuel boosters give unparalleled flight ability, but landing can be difficult

Invest [speed] to fling yourself [sum]*[dice] feet into the air. Getting back down without smashing your casing is your own problem.

6. Caster Wheels (legs)

round wheels on 360 degree bearings let you reach high speeds without sacrificing turning

When you need to move fast, invest [speed] and check the [sum]:

10+: you move at 20 miles per hour, and can turn in any direction instantly without slowing down

7-9: you start to pick up speed, and will reach top speed next turn

6-: you accelerate, only to realize you're going in the wrong direction

Tools

1. Solar Panel (tool)

some robots are built for work where they will rarely, if ever, be able to recharge

You can regain one die per day for free by spending an hour in the sun.

2. Extra Battery (tool)

extra power can be sent to any part to improve its function

When you fully Recharge, you also gain 1 Power Die.

3. Fluid Pump (tool)

used to soak up or spray out liquids for firefighting, installing insulation, or similar work

When used to absorb liquid, invest [strength] - you can gather up [sum] gallons of liquid and store it safely.

When used to spray a stored liquid, invest [dexterity] and check the [sum]:

10+: you fire exactly as much as you want, exactly where you want it

7-9: your aim is good, your control is not. You drench the target in all the liquid you have stored

6-: the pump's hose writhes like an angry snake, dumping all the liquid you have all over the place, and all over everyone near you

4. Welding Torch (tool)

used for industrial work, putting together metal objects

When you weld things together, invest [comprehension] and check the [sum]:

10+: you perfectly move and weld the objects together, creating whatever you had intended to

7-9: your welds are off. The object will work, once.

6-: you put in too much heat. Whatever metal you had gathered melts into slag.

5. Friendly Screen (tool)

sets of speakers and a pixelated screen, displaying emoticons

When you try to talk to a human, invest [mirroring] and check the [sum]:

10+: it works perfectly, and they understand you completely

7-9: you stumble over your words - they're so much more complex than binary. They can't quite tell what you're trying to say.

6-: the speakers overload, blasting a buzzing, screeching noise. They probably don't want to talk to you anymore.

6. Anchor (tool)

a set of spike-tipped pistons let you ensure your stability in any conditions

When you extend the spikes, invest [strength] and record the [sum] - you cannot be moved unless something rolls a higher [sum] trying to move you. Humans tend to have 2 Strength, being hit by a car is an automatic roll of 40. 

fluid pump + heavy treads

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