In the recent post containing Chris McDowall's solo RPG, Ask The Stars, he uses the oracle table within to create small 3-point settings. This seems like the most interesting use to me (mostly because of my constant drive to make more settings), so I gave it a try here, creating a few microsettings of my own.
Setting 1: Never Go Home
First roll: Traveller, Exiled (wandering/chance, guilt/autonomy). So, we have a group of people leaving their homes. Our first question is that guilt/autonomy split - were they driven away, or did they choose to leave?
We roll - were they banished? A Hard Yes. But why? Another roll on the symbols and positions gives us Legion, Rooted (unification/identity, stability/plenty). Someone else moved in, trying to subsume their culture. But they wouldn't let go, and they were banished for it.
Now we know what's happening, but I want to know when. Is this the near future? A Hard No. Is it earlier? A Soft Yes. 1800s imperialism would be the obvious answer, so I want to skip it. Instead, it's a Cold War equivalent. Two superpowers, dragging smaller nations into their proxy wars. Our travelers are the losing side of one of these.
But what can the exiles do now? I roll Traveller, Twinned (wandering/chance, intimacy/dependency). A pretty easy answer, then. This has happened before - the whole region is up in flames. You could run, taking advantage of your good position with one superpower. Or you could band together, gather up members of other communities, and strike back against your common enemies, pulling your home from their sphere of influence.
Setting 2: What's Mine
For the first roll, I get Hand, Entombed (creation/misdirection, memory/death). Creation of memory, misdirection of death. Transhumanism? Immortality?
How are they doing it? Is it a science? Hard Yes. Some new technology has made this possible. Is it accessible to all? Another Hard Yes.
What else is there? I roll Eye, Exiled (judgement/secrets, guilt/autonomy). There's something being hidden here, possibly by the technology's creators. What kind of secret? I roll Elder, Waning (authority/tradition, hunger/decay). No secret of the technology itself, then, but of ideas surrounding it. The powers that be, grasping at it, thinking they can fit the genie back into its bottle. It must be new, then. But are they right?
Hard No. They are only selfish.
Setting 3: Immortal King Anshia
My first roll is Cage, Crowned (protection/obligation, ambition/ruin). A would-be tyrant. I roll again, to get more detail, and get Fang, Entombed (hostility/fear, memory/death). So, he is already a ruler over man, now, hoping to conquer their final fear - death itself.
Immortality seems to be common in these settings. But how can the tyrant reach it? Is this the past? Hard Yes. This is the furthest past, all the way back to the stone age. Do the players support their rule? Soft Yes. They are ministers of this desperate, dying leader, sent on quests to hunt and deliver the alchemical ingredients the tyrant believes will keep them alive. However, the rest of their time is spent in attempts to scheme their way into a better position when the tyrant dies.