Iyr Titans
When the Iyr come to the world in their invasions, they do not just bring their glass and crystal armies. Through their holes in the universe, they drag titanic machines of war. Each of these is built to crack fortresses, burn cities, and crush kingdoms.
Each Titan has several locations that can be targeted. You can either have your players choose a location to target, or use the table provided in the statblock.
Specurem
The Specurem are flying titans built in the image of the long-dead wyrms of the Iyr's home universe. They are the grandest of the Iyr's horrors, each taking decades or centuries of effort by the Iyr's greatest shapers. Iyr Warmasters pull them through rifts to use as command vehicles and mobile fortresses. They, just like the other titans, have no mind of their own: if not controlled, they will not move, even to defend themselves.
Iyr Specurem
Gargantuan Construct
Armor Class: Variable
Hit Points: Variable
Speed: fly 100 ft (hover)
STR: 25 (+7)
DEX: 8 (-1)
CON: 25 (+7)
INT: 10 (+0)
WIS: 16 (+3)
CHA: 8 (-1)
Damage Immunities: Psychic, Poison, Acid
Condition Immunities: Poisoned, Exhaustion, Charmed
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Can understand Iyrn but not speak it.
Challenge:
Titanic: Whenever the Iyr Specurem is attacked, roll 1d6 and consult the following chart.
1-2: Head AC 19, 75 Health If destroyed, the Iyr Specurem loses use of the Obliterate action and the Bite action.
2-5: Arms (2) AC 17, 50 Health Each If one is destroyed, the Iyr Specurem can only make one Claw attack per turn. If both are destroyed, the Iyr Specurem can no longer make Claw attacks.
6: Body AC 19, 100 Health If destroyed, the Iyr Specurem dies.
Actions
Claw: (Melee Weapon Attack) +13 to hit, reach 10 ft., one target. Hit: 16 (2d8+7) slashing damage
Iyr Specurem
Gargantuan Construct
Armor Class: Variable
Hit Points: Variable
Speed: fly 100 ft (hover)
STR: 25 (+7)
DEX: 8 (-1)
CON: 25 (+7)
INT: 10 (+0)
WIS: 16 (+3)
CHA: 8 (-1)
Damage Immunities: Psychic, Poison, Acid
Condition Immunities: Poisoned, Exhaustion, Charmed
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Titanic: Whenever the Iyr Specurem is attacked, roll 1d6 and consult the following chart.
1-2: Head AC 19, 75 Health If destroyed, the Iyr Specurem loses use of the Obliterate action and the Bite action.
2-5: Arms (2) AC 17, 50 Health Each If one is destroyed, the Iyr Specurem can only make one Claw attack per turn. If both are destroyed, the Iyr Specurem can no longer make Claw attacks.
6: Body AC 19, 100 Health If destroyed, the Iyr Specurem dies.
Actions
Claw: (Melee Weapon Attack) +13 to hit, reach 10 ft., one target. Hit: 16 (2d8+7) slashing damage
Bite: +11 to hit, reach 15 ft., one target. Hit: 14 (2d6+7) slashing damage and 14 (2d6+7) radiant damage.
Obliterate (Recharge 5-6): The Iyr Specurem's head flashes a burning light in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) radiant damage and being blinded for 3 turns on a failed save, or half as much damage on a successful one.
Legendary Actions
Bite: The Iyr Specurem makes a Bite attack.
Flash: Everyone within 50 ft. of the Iyr Specurem must make a DC 14 Constitution saving throw or be blinded for 3 turns.
Blink: The Iyr Specurem moves 50 ft. instantly.