While I am technically a day late, it doesn't matter because time isn't real. Fight me.
It's the beginning of the year, which means it's time for me to look back on bla bla bla. You get it.
Year in Review
Unlike 2019, I didn't find any paid writing work this year. However, I supplied work on both Delver's Digest and Charcuterie Board, a pair of Discord-based community zines.
I also ran my first Kickstarter as part of Zine Quest, releasing King of Dust, a cyberpunk game. Along with that, I released another GLOG hack, the urban fantasy game Libra, and collaborated with Vayra to release a solo post-apocalyptic RPG, Canyon.
Most importantly, I completed the first public beta of Sunless Horizon, my SF-horror game, as well as being able to run a playtest campaign. This continues to be my most popular long-running project, and there's still more on the way.
Year in Preview
Sadly, I'm not going to be doing a Zine Quest project this year. I'm under plenty of stress already with starting college and all that, I really don't need another deadline (and also the 5 things I've tried to write for it have all burnt out).
However, now that the Sunless Horizon beta is out, I'm hoping to get it at least mostly done this year, and publish it... somehow. I honestly don't know how it works help aaaaaaaaaaaaaaaa
Of course, blog stuff will continue as well, with no real schedule.
Sunless Horizon Society Pages
I said there's more on the way, didn't I?
As part of the new wider focus, I'm working on giving each faction a one-page section with everything the players need to know to play that faction - the idea being that the players all get together and choose one before the start of a campaign.
Each one has a description, equipment, a table of names, and 1d6 backgrounds, which have both a benefit and penalty. So far the only one complete is the Navigator House page, which you can get in PDF by clicking on the image below.