However, one of the most difficult things to do with a short campaign is to explore a setting. With only 10 sessions (for example) your players will be going from A to B to C, with no time for taking a long trip to the next continent over and learning about the Thousand Eternal Emperors.
A possible (albeit untested) solution for this is what I call anthology campaigns: a branching set of one-shots where the player's performance in one effects the others.
For example, a short anthology campaign for Infra-Red could look like this:
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I'm very intrigued by this idea. I think it requires some buy-in to have players play in the same setting but with different characters and a different situation, but it could lead to some interesting things for sure...
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